SourceClass TessellationOptions
from egui import TessellationOptionsclass TessellationOptions:Tessellation quality options
from egui import TessellationOptionsclass TessellationOptions:Tessellation quality options
@property
def bezier_tolerance(self, /) -> float§@bezier_tolerance.setter
def bezier_tolerance(self, /, bezier_tolerance: float) -> None§@property
def coarse_tessellation_culling(self, /) -> bool§@coarse_tessellation_culling.setter
def coarse_tessellation_culling(self, /, coarse_tessellation_culling: bool) -> None§@property
def debug_ignore_clip_rects(self, /) -> bool§@debug_ignore_clip_rects.setter
def debug_ignore_clip_rects(self, /, debug_ignore_clip_rects: bool) -> None§@property
def debug_paint_clip_rects(self, /) -> bool§@debug_paint_clip_rects.setter
def debug_paint_clip_rects(self, /, debug_paint_clip_rects: bool) -> None§@property
def debug_paint_text_rects(self, /) -> bool§@debug_paint_text_rects.setter
def debug_paint_text_rects(self, /, debug_paint_text_rects: bool) -> None§@property
def epsilon(self, /) -> float§@epsilon.setter
def epsilon(self, /, epsilon: float) -> None§@property
def feathering(self, /) -> bool§@feathering.setter
def feathering(self, /, feathering: bool) -> None§@property
def feathering_size_in_pixels(self, /) -> float§@feathering_size_in_pixels.setter
def feathering_size_in_pixels(self, /, feathering_size_in_pixels: float) -> None§@property
def parallel_tessellation(self, /) -> bool§@parallel_tessellation.setter
def parallel_tessellation(self, /, parallel_tessellation: bool) -> None§@property
def prerasterized_discs(self, /) -> bool§@prerasterized_discs.setter
def prerasterized_discs(self, /, prerasterized_discs: bool) -> None§@property
def round_line_segments_to_pixels(self, /) -> bool§@round_line_segments_to_pixels.setter
def round_line_segments_to_pixels(self, /, round_line_segments_to_pixels: bool) -> None§@property
def round_rects_to_pixels(self, /) -> bool§@round_rects_to_pixels.setter
def round_rects_to_pixels(self, /, round_rects_to_pixels: bool) -> None§@property
def round_text_to_pixels(self, /) -> bool§@round_text_to_pixels.setter
def round_text_to_pixels(self, /, round_text_to_pixels: bool) -> None§@property
def validate_meshes(self, /) -> bool§@validate_meshes.setter
def validate_meshes(self, /, validate_meshes: bool) -> None§@staticmethod
def default() -> TessellationOptions§def ui(self, /, ui: Ui) -> None§