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SourceClass TessellationOptions

from egui import TessellationOptions
class TessellationOptions:

Tessellation quality options

Properties§

@property def bezier_tolerance(self, /) -> float§
@bezier_tolerance.setter def bezier_tolerance(self, /, bezier_tolerance: float) -> None§
@property def coarse_tessellation_culling(self, /) -> bool§
@coarse_tessellation_culling.setter def coarse_tessellation_culling(self, /, coarse_tessellation_culling: bool) -> None§
@property def debug_ignore_clip_rects(self, /) -> bool§
@debug_ignore_clip_rects.setter def debug_ignore_clip_rects(self, /, debug_ignore_clip_rects: bool) -> None§
@property def debug_paint_clip_rects(self, /) -> bool§
@debug_paint_clip_rects.setter def debug_paint_clip_rects(self, /, debug_paint_clip_rects: bool) -> None§
@property def debug_paint_text_rects(self, /) -> bool§
@debug_paint_text_rects.setter def debug_paint_text_rects(self, /, debug_paint_text_rects: bool) -> None§
@property def epsilon(self, /) -> float§
@epsilon.setter def epsilon(self, /, epsilon: float) -> None§
@property def feathering(self, /) -> bool§
@feathering.setter def feathering(self, /, feathering: bool) -> None§
@property def feathering_size_in_pixels(self, /) -> float§
@feathering_size_in_pixels.setter def feathering_size_in_pixels(self, /, feathering_size_in_pixels: float) -> None§
@property def parallel_tessellation(self, /) -> bool§
@parallel_tessellation.setter def parallel_tessellation(self, /, parallel_tessellation: bool) -> None§
@property def prerasterized_discs(self, /) -> bool§
@prerasterized_discs.setter def prerasterized_discs(self, /, prerasterized_discs: bool) -> None§
@property def round_line_segments_to_pixels(self, /) -> bool§
@round_line_segments_to_pixels.setter def round_line_segments_to_pixels(self, /, round_line_segments_to_pixels: bool) -> None§
@property def round_rects_to_pixels(self, /) -> bool§
@round_rects_to_pixels.setter def round_rects_to_pixels(self, /, round_rects_to_pixels: bool) -> None§
@property def round_text_to_pixels(self, /) -> bool§
@round_text_to_pixels.setter def round_text_to_pixels(self, /, round_text_to_pixels: bool) -> None§
@property def validate_meshes(self, /) -> bool§
@validate_meshes.setter def validate_meshes(self, /, validate_meshes: bool) -> None§

Methods§

@staticmethod def default() -> TessellationOptions§
def ui(self, /, ui: Ui) -> None§