S or /
SourceClass Shader
from skia import Shader
class Shader:
Constants§
TileMode: Final[type]§
Methods§
@classmethod
def linear_gradient(cls, /, start: Any, end: Any, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§
@classmethod
def radial_gradient(cls, /, center: Any, radius: float, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§
@classmethod
def sweep_gradient(cls, /, center: Any, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None, start_angle: float |None = None, end_angle: float |None = None) -> Shader§
@classmethod
def two_point_conical_gradient(cls, /, start: Any, start_radius: float, end: Any, end_radius: float, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§