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SourceClass Shader

from skia import Shader
class Shader:

Constants§

TileMode: Final[type]§

Methods§

@classmethod def linear_gradient(cls, /, start: Any, end: Any, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§
@classmethod def radial_gradient(cls, /, center: Any, radius: float, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§
@classmethod def sweep_gradient(cls, /, center: Any, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None, start_angle: float |None = None, end_angle: float |None = None) -> Shader§
@classmethod def two_point_conical_gradient(cls, /, start: Any, start_radius: float, end: Any, end_radius: float, colors: Sequence[Any], positions: Sequence[float] |None = None, tile_mode: TileMode |None = None, local_matrix: Matrix |None = None) -> Shader§