SourceClass Mesh16
from egui import Mesh16class Mesh16:A version of Mesh that uses 16-bit indices.
This is produced by Mesh.split_to_u16 and is meant to be used for legacy render backends.
Properties§
@property
def indices(self, /) -> list[int]§
@indices.setter
def indices(self, /, indices: Sequence[int]) -> None§
@property
def texture_id(self, /) -> TextureId§
@texture_id.setter
def texture_id(self, /, texture_id: TextureId) -> None§
Methods§
Sourcedef is_valid(self, /) -> bool§
Are all indices within the bounds of the contained vertices?